ORIGIN STORY

More About Me

  1. Age 13+

    The Beginning

    I've been tinkering with computers for as long as I can remember. I loved playing computer games — and that love slowly turned into an itch to edit or modify the games I had into whatever was in my imagination at the time.

    Long story short: by age 13, I was learning Python and C++ from PDFs I found on Google, back when getting internet access was a rare chance, not a given. I built hundreds of small projects along the way — learning algorithms, exploring different concepts, and making the classics: an unbeatable tic-tac-toe, Conway's Game of Life, basic cellular automata, and much more.

    The Beginning — photograph
    // Early tinkering with computers
  2. Game Dev Period

    The Godot Era

    After I got comfortable with Python, C++, and C, I started playing around with the Godot game engine — and it just clicked. It was lightweight, intuitive, and made it easy to keep learning and experimenting.

    Over time I got flexible enough with Godot that I was using it for more than games — building desktop and Android applications too, some with Firebase Auth and Firestore support. Around that same period, I landed a few moderately big private game dev gigs, which pushed my growth as a developer more than anything I'd done alone.

  3. Systems & Cross-Platform

    The Flutter Shift

    Eventually I drifted from game development toward systems development. I picked up Dart and Flutter, which became my “Swiss Army knife” for a long stretch — web development, mobile development, desktop development, and even a few casual multiplayer game experiments, all with the same toolkit.

  4. Agentic Workflows

    Kilo Code & AI Agent Era

    I was also an early user and community member of Kilo Code, the open-source, multi-platform AI coding agent platform. I took part in a few of their hackathons.

    You can view one of my submissions from The Worst Captcha Hackathon here ↗.

  5. Current Setup

    Present Day

    These days, for my agentic workflows, my primary tool is Google Antigravity IDE, with VS Code and Open Code as secondary tools in the mix.

    I'm always building — from production platforms to experiments. If something interests me, I build it.

BEYOND CODE

Any Other Business

Outside of software, a few things keep me going:

  • WritingLong-form and creative writing
  • Hardware PrototypingArduino & dev boards
  • Video EditingEntry-level video editing